![]() While the emulation isn’t perfect, and there are framerate drops, the sharpness and fidelity is considerably cleaner. Using a Wii U emulator, people have been able to play Super Mario 3D World on PC in 4K. Luckily, with the help of emulation, we can see what a 4K modern Mario game could look like. A 1440p image with checkerboard rendering would look brilliant on a 4K display. Still, I can’t help but imagine what Bowser’s Fury might look like if running on hardware half as powerful as the PS5. Having to stretch 900,000 pixels over a 4K display with over 8.2 million can only look so good. Yet, for the videophile that’s rocking an LG OLED TV and is becoming accustomed to playing games at 4K resolutions, I can’t help but wonder what Bowser’s Fury could look like if it were running on more powerful hardware.įor context, a 720p image is a bit over 900,000 pixels. It’s still a fancifully detailed game, with plenty of objects to play with, colorful characters and kittens, and subtle artistic cues that prove why Nintendo remains at the top of its game. That’s not to say the game is ugly by any means. But it points to the techniques Nintendo’s artists and engineers have to fall back on with the tools at their disposal.īecause of the lower resolution, you can see “steps” in the pixels, making Mario look more blocky. And it’s far less jarring given the game’s artstyle. Granted, in a more cartoony game like Bowser’s Fury, it’s nice to have that detail to begin with. It was impressive for 2007, but is lacking when compared to modern techniques. Whenever Nathan Drake would jump into a pool of water, his clothes had an almost plastic-looking veneer to simulate what damp cloth might look like. It looks to be a similar effect used in the original Uncharted: Drake’s Fortune on the PS3. While I’m not a game developer and definitely not an expert in computer graphics, the basic reflection mapping present on Mario’s cap and clothing when he gets wet lacks the realism of more modern games. The weaker hardware means that Nintendo has to use older types of effects, ones that were present during the PS3 generation. While there’s probably a layer of antialiasing to help smooth over any jagged edges, a 720p image blown up on a 4K display will present these types of artifacts. Because of the lower resolution, you can see “steps” in the pixels, making him look more blocky. Looking at Mario himself, he lacks the smooth roundness you might expect.
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